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Java Pocket Guide

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51GgDAgJ1bL. SL160  Java Pocket Guide

  • ISBN13: 9780596514198
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description
How many times have you reached an impasse while writing code because you couldn’t remember how something in Java worked? This new pocket guide is designed to keep you moving. Concise, convenient and easy to use, the Java Pocket Guide gives you Java stripped down to its bare essentials — in fact, it’s the only book on Java that you can actually fit in your pocket.

Written by Robert and Patricia Liguori, senior software and lead information engineers for Jav… More >>

Java Pocket Guide

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  • http://www.amazon.com/Java-Pocket-Guide-Guides/dp/0596514190%3FSubscriptionId%3DAKIAJYJSDU2KTKP3AFEQ%26tag%3Dkrizznawebid-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0596514 .MA.

    This is a handy pocket reference/guide for the intermediate or advanced programmer. All materials are well-organized and illustrated with concise examples of code. It is “worth it’s weight” and should be on every Java programmer’s reference bookshelf.
    Rating: 5 / 5

  • http://www.amazon.com/Java-Pocket-Guide-Guides/dp/0596514190%3FSubscriptionId%3DAKIAJYJSDU2KTKP3AFEQ%26tag%3Dkrizznawebid-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0596514 Dave Walz-Burkett

    This short and sweet pocket-sized Java guide covers the subject quickly and to the point. It brings together the main Java concepts in a single, compact format. Sometimes it’s nice to have a feather-light reference in your rucksack.

    While tiny, the guide contains the following:

    Part I. Language

    Chapter 1: Naming Conventions

    Chapter 2: Lexical Elements

    Chapter 3: Fundamental Types

    Chapter 4: Reference Types

    Chapter 5: Object-Oriented Programming

    Chapter 6: Statements and Blocks

    Chapter 7: Exception Handling

    Chapter 8: Java Modifiers

    Part II. Platform

    Chapter 9: Java Platform, SE

    Chapter 10: Development Basics

    Chapter 11: Basic Input and Output

    Chapter 12: Java Collections Framework

    Chapter 13: Generics Framework

    Chapter 14: Concurrency

    Chapter 15: Memory Management

    Chapter 16: The Java Scripting API

    Chapter 17: Third-Party Tools

    Chapter 18: UML Basics

    The book is well organized and well written. It contains micro-snippets of code for virtually every topic covered. It’s a helpful book to keep around for review or quick lookups. If you are new to Java but already a programmer of another object-oriented language, you could read it to get a quick, high-level overview. I have found it to be among the most useful Java books I own.
    Rating: 4 / 5

  • http://www.amazon.com/Java-Pocket-Guide-Guides/dp/0596514190%3FSubscriptionId%3DAKIAJYJSDU2KTKP3AFEQ%26tag%3Dkrizznawebid-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0596514 calvinnme

    I don’t know about you, but when I’m confused about something, I’m really confused. I need an example to clear up my confusion or my memory. This book gives examples in the most superficial of terms. It is designed to be a quick guide to J2SE through the Java 6 Platform, and quick is what it is. It is not going to jump start you if you need a real jump start on an issue you have forgotten. The most useful information is at the very end of the guide where it talks about the Java Scripting API, tools, and UML. The first half of the book is oriented towards the Java programming language and the second half is about the platform components and some special topics.

    If you need useful examples in an accessible format I still suggest the Core Java books by Cornell. They may be somewhat unwieldy to lug around on trips, but they get the job done. Java Examples in a Nutshell is somewhat outdated, but it still can clear up some questions on parts of the language that haven’t changed over the years. If you are new to Java I absolutely recommend against getting this pocket guide. You’ll be lost. I include the table of contents since it is currently not listed in the product description.

    Chapter 1. Naming Conventions

    Section 1.1. Class Names

    Section 1.2. Interface Names

    Section 1.3. Method Names

    Section 1.4. Instance and Static Variable Names

    Section 1.5. Parameter and Local Variables Names

    Section 1.6. Generic Type Parameter Names

    Section 1.7. Constant Names

    Section 1.8. Enumeration Names

    Section 1.9. Package Names

    Section 1.10. Acronyms

    Chapter 2. Lexical Elements

    Section 2.1. Unicode and ASCII

    Section 2.2. Comments

    Section 2.3. Keywords

    Section 2.4. Identifiers

    Section 2.5. Separators

    Section 2.6. Operators

    Section 2.7. Literals

    Section 2.8. Escape Sequences

    Section 2.9. Unicode Currency Symbols

    Chapter 3. Fundamental Types

    Section 3.1. Primitive Types

    Section 3.2. Literals for Primitive Types

    Section 3.3. Floating-Point Entities

    Section 3.4. Numeric Promotion of Primitive Types

    Section 3.5. Wrapper Classes

    Section 3.6. Autoboxing and Unboxing

    Chapter 4. Reference Types

    Section 4.1. Comparing Reference Types to Primitive Types

    Section 4.2. Default Values

    Section 4.3. Conversion of Reference Types

    Section 4.4. Converting Between Primitives and Reference Types

    Section 4.5. Passing Reference Types into Methods

    Section 4.6. Comparing Reference Types

    Section 4.7. Copying Reference Types

    Section 4.8. Memory Allocation and Garbage Collection of Reference Types

    Chapter 5. Object-Oriented Programming

    Section 5.1. Classes and Objects

    Section 5.2. Variable Length Argument Lists

    Section 5.3. Abstract Classes and Abstract Methods

    Section 5.4. Static Data Members, Static Methods, and Static Constants

    Section 5.5. Interfaces

    Section 5.6. Enumerations

    Section 5.7. Annotations Types

    Chapter 6. Statements and Blocks

    Section 6.1. Expression Statements

    Section 6.2. Empty Statement

    Section 6.3. Blocks

    Section 6.4. Conditional Statements

    Section 6.5. Iteration Statements

    Section 6.6. Transfer of Control

    Section 6.7. Synchronized Statement

    Section 6.8. Assert Statement

    Section 6.9. Exception Handling Statements

    Chapter 7. Exception Handling

    Section 7.1. The Exception Hierarchy

    Section 7.2. Checked/Unchecked Exceptions and Errors

    Section 7.3. Common Checked/Unchecked Exceptions and Errors

    Section 7.4. Exception Handling Keywords

    Section 7.5. The Exception Handling Process

    Section 7.6. Defining Your Own Exception Class

    Section 7.7. Printing Information About Exceptions

    Chapter 8. Java Modifiers

    Section 8.1. Access Modifiers

    Section 8.2. Other (Non-Access) Modifiers

    Chapter 9. Java Platform, SE

    Section 9.1. Common Java SE API Libraries

    Chapter 10. Development Basics

    Section 10.1. Java Runtime Environment

    Section 10.2. Java Development Kit

    Section 10.3. Java Program Structure

    Section 10.4. Command-Line Tools

    Section 10.5. Classpath

    Chapter 11. Basic Input and Output

    Section 11.1. Standard Streams in, out, and err

    Section 11.2. Class Hierarchy for Basic Input and Output

    Section 11.3. File Reading and Writing

    Section 11.4. Socket Reading and Writing

    Section 11.5. Serialization

    Section 11.6. Zipping and Unzipping Files

    Section 11.7. File and Directory Handling

    Chapter 12. Java Collections Framework

    Section 12.1. The Collection Interface

    Section 12.2. Implementations

    Section 12.3. Collection Framework Methods

    Section 12.4. Collections Class Algorithms

    Section 12.5. Algorithm Efficiencies

    Section 12.6. Comparator Interface

    Chapter 13. Generics Framework

    Section 13.1. Generic Classes and Interfaces

    Section 13.2. Constructors with Generics

    Section 13.3. Substitution Principle

    Section 13.4. Type Parameters, Wildcards, and Bounds

    Section 13.5. The Get and Put Principle

    Section 13.6. Generic Specialization

    Section 13.7. Generic Methods in Raw Types

    Chapter 14. Concurrency

    Section 14.1. Creating Threads

    Section 14.2. Thread States

    Section 14.3. Thread Priorities

    Section 14.4. Common Methods

    Section 14.5. Synchronization

    Section 14.6. Concurrent Utilities

    Chapter 15. Memory Management

    Section 15.1. Garbage Collectors

    Section 15.2. Memory Management Tools

    Section 15.3. Command-Line Options

    Section 15.4. Resizing the JVM Heap

    Section 15.5. Interfacing with the GC

    Chapter 16. The Java Scripting API

    Section 16.1. Scripting Languages

    Section 16.2. Script Engine Implementations

    Section 16.3. Setting Up Scripting Languages and Engines

    Chapter 17. Third-Party Tools

    Section 17.1. Development Tools

    Section 17.2. Libraries

    Section 17.3. IDEs

    Section 17.4. Web Application Platforms

    Section 17.5. Scripting Languages

    Chapter 18. UML Basics

    Section 18.1. Class Diagrams

    Section 18.2. Object Diagrams

    Section 18.3. Graphical Icon Representation

    Section 18.4. Connectors

    Section 18.5. Multiplicity Indicators

    Section 18.6. Role Names

    Section 18.7. Class Relationships

    Section 18.8. Sequence Diagrams
    Rating: 3 / 5

  • http://www.amazon.com/Java-Pocket-Guide-Guides/dp/0596514190%3FSubscriptionId%3DAKIAJYJSDU2KTKP3AFEQ%26tag%3Dkrizznawebid-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0596514 K. Langer

    This is a model for all reference books in my mind. Clearly written and to the point. There are sections covering all the main aspects of the language. It is well worth getting for any/all Java developers. Even though I know Java, I have been referring to it when I travel.

    An easy purchase.
    Rating: 5 / 5